25 October 2010

Smartphone games

The iOS and Android platforms are becoming popular platforms for people to develop games on, and some people are even starting to let that get to their heads - trying to pretend they're "big boys".

Here's an ad by Sony for the PSP, making fun of iPhone games:

Got to agree with them to be honest. Platforms like the PSP and the DS are proper mobile gaming devices, they actually have something us gamers would play, and not just some flash games in the guise of apps.

An iPhone game came out a while back that "simulated" running a game development studio called "Game Dev Story". Gamers rejoiced at the prospect, I'm sure. That is, until they actually played the game, which showed off just how out of touch the mobile phone game devs are.

Adrian Chmielars from People Can Fly said "Game dev story on iPhone is as much about real game dev as Bokeback Mountain is about a skiing accident in Aspen" and "[it] might actually be tons of fun for people who are not in game dev, but for us... I mean, what developer's first hire is a secretary?".

So, my faithful followers, tell me - do you take mobile phone game seriously? Are there any iPhone or Android games you think are good enough to be called "games"?

19 October 2010

Must-see Machinimas

Have too many long-winded wordy blog posts, so I thought I'd give you guys a break and give you some fun stuff to watch.

Machinimas - videos made with video games - can be incredibly well done. The amount of work that goes into a lot of these is amazing, and the results match the effort.

So sit back and enjoy my small collection of my favourite machinimas. Many of them are series, so check out the rest!

Gmod Idiot Box

GTA 4 Bloopers, Glitches & Silly Stuff

Crysis on Crack

Red vs Blue

Freeman's Mind


10 October 2010


Everyone's coocoo for Minecraft these days it seems. Loads of vids on youtube showing amasing cretions, a couple of which I'll post at the bottom of this blog entry.

Played it myself, bought it a couple of months ago and I have to say, it's a lot of fun. Mining stuff, crafting stuff, creating great buildings, it's a ll a lot of fun. It tickles that part of my brain that likes creating things rather than just shooting aliens all day - the same part that made me like the Sim City games (except the last one, of course).

So go buy it, it's 50% off! Definitely worth the money. Minecraft.net.

Here's a couple of vids showing some impressive feats in MC.

A 1:1 model of a Star Trek ship

A 16-bit computer built inside the game

08 October 2010

Duke Nukem Forever

It seems Duke Nukem Forever was "saved" by the Borderlands developer Gearbox Software, but do we really want it?

The title has been in development for over a decade now, it lost their previous designers millions. The old publishers have bailed on the project last year and sued the old devs for all their bananas for wasting their time, and rightfully so.

And when it does eventually come out, how will it be greeted? If you have a look at the trailers, it looks like nothing more than a generic alien-shooting FPS with regenerating health. We've gotten used to more complex games these days. Duke Nukem is a misogynistic wanker in an era in gaming where we've seen characters with some actual personality. And after the upset GTA made after its hooker-killing, how will DNF look to non-gamers?

So in the end, do we actually want this game to come out? I'd say no. It should have died when the old devs died. Sure Duke Nukem holds a special place in gamers' hearts, but it's passed its age.

06 October 2010

MMO Addiction

MMORPG addiction is a popular topic these days. There are people spending every bit of spare time they have on them, arguably wasting their lives away, and people in Asian countries dying in front of their computers after 40+ hour "binges" has become somewhat commonplace news, so it's become somewhat of a controversial topic.

But what makes MMOs so addictive? Some have argued that it's due to the repetitive and long-winded approach to gameplay - making their players grind away for weeks, perhaps even months to reach the maximum level. This, combined with the satisfaction people get from each "ding", is thought of as being the biggest factor in people's addiction.

I say this is all a bit far-fetched, though. People don't spend months upon months and years upon years playing MMOs, grinding away, just for some insignificant levels. The real reason is far more obvious. You meet new people, you make friends, you join communities, you play with friends - these are the real reasons behind MMO addiction. People don't play MMOs to isolate themselves from others, they play them to interact with other people, if only in a rather unorthodox manner.

With MMOs being so lucrative, they're not going away any time soon, so this issue isn't likely to disappear. People need to learn to pace themselves and learn to take a break once in a while, but the games themselves and their creators aren't to blame for this whole controversy.